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10/2 Update: Lots of small fixes, including the mixer problem solved

At long last its here!

This is an edit of the fan favorite No Creek Farms map that was converted by Schaben Modding, and reworked by SquatchMonky, Large H, and myself. I took the map a few steps further for my own use, which includes a massive overhaul of the farm yard, and worked with Odom Farm Edits to create a realistic feeling rowcrop experience. 

This requires a handful of mods, including Maize Plus, Enhanced Animal System, and some others I'll Include with the map.

Starting with the farmyard, there is a pasture on the west side of the map, animal trigger is by the gateway, feeding at the bunk along the fence, and straw can go in the shed area. Grazing works in the pasture! The concept was to move cows back and forth between the barn and pasture using the animal cane I have released here on my page as well.

Now for the barn, for the first time publicly released,  animated cows in the tiestall! You'll find a bale elevator trigger near the front, outside, right by the window, for the storage of small square bales which are retrieved using the trigger area just inside the barn by the same window, or by using the storage page in the pause menu. You'll also find what looks to be a blower pipe outside the barn, leading to the loft. Here you can use a silo blower to store corn stalks or straw, which go to fill the bedding storage for the cows. You cannot manually retrieve this material, it's now bedding.

The feed room area was reworked, and a large garage door was added for being able to more easily fill the mixer, if using ag bags or a placed bunk silo. The mixer is a stationary unit, you must enter it like a vehicle, and you can custom tailor your feed ration. Using the mixer requires you to use a feed cart, which you fill using the mixer, and drive into the barn, the side closer to the silos, and there you can feed the cows. If you need to feed the outside animals using the silos, by the base of the conveyor is a trigger, that moves the conveyors to a position that you can then back in a mixer or Feed-R-Wagon and fill from the silos. The silos themselves take a variety of different feed types and ferments/stores them until you're ready to feed. 

Also in the feed room area is a group of calf pens.

Barn cleaner is tucked in low, I've tested a handful of different manure spreaders, they get in and out of the area fine. 

The slurry pit in the corner of the farm yard is designed to use the Houle pump released by 46 Mods

Large bale storage toward the back of the farm yard courtesy of Lazy E Modding.

Now for the Rowcrop Ready stuff. 

There are 3 types of  crops that are now able to be planted in true 30" rows, 2 types corn, basegame normal corn, and silage corn, and rowcrop soybeans. None of these can be correctly planted by other owners or using Easy Dev Controls. They must be planted with planters specifically set up for Rowcrop Ready, which will include the 4/6/8 row John Deere 7000 planter I'm releasing, and the 12 row International 950 Cyclo that Rooster is releasing. There is still an option to drill soybeans, if that's what you choose to do. You can also realistically no-till into wheat, barley, or oat stubble!

Planting is a challenge, and takes practice, use your row markers and life will be easier!

Using non-Rowcrop Ready planters will give you a bad result. That should go without saying, but I feel the need to reiterate.  

Currently rowcrop soybeans are a separate filltype, from harvesting rowcrop soybeans, they can be either sold or ground using one of the Grinder Mixers I have released. If using the included Animal Food Additons mod.

Questions should be directed here at the comments section, I'll try to help when/where I can, but I encourage players to help each other and answer questions if you know an answer. Be the community you want to be!

Credits and shout outs go to No Creek for the awesome map, Schaben for his work converting the map, Squatch and Large H for their work refining the map, Odom Farm Edits for the basis of the Rowcrop Ready aspects, Rooster Mods for his knowledge and guidance, 46 Mods for his input and guidance, Lazy E for his building, MB, CB, MS, y'all the MVP testers, especially CB, you guys rock. Tyson Diniz for being the inspiration for this project despite falling off the face of the earth again

https://roostermods.itch.io/

https://46mods.itch.io/

https://schaben-modding.itch.io/

https://lazyemodding.itch.io/

https://squatchmonky.itch.io/

https://largehmapping.itch.io/

StatusReleased
CategoryGame mod
Rating
Rated 4.8 out of 5 stars
(13 total ratings)
AuthorJMF Modding

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Click download now to get access to the following files:

https://mega.nz/file/JDJySYgL#GYQ2_28ElAlHjkgz8e2RbTrJv86YHyWgtbMg6K0zLdg
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Viewing most recent comments 1 to 40 of 43 · Next page · Last page

well In  this I have got flying deer and as for the fences they are a right pain why oh why do modders ( no disrespect you all do a brilliant job) include fences when they are free to put in if the gamer wants, as they are really are a nuisance and spoils the fun , so is there anyway of removing them from the map, please oh and how do you load the mods in as it don't seem to do it

in giants editor

I have only the required mods and map on my paid server and when I go to get into game, it tells me the map is unavailable. Was this map tested on a paid server?

Works just fine on our server

I cannot get the blower to actually blow into the silo, does anybody have a fix?

I'm having an issue playing with others online due to the bins being "unavailable." I've downloaded and deleted it. Redownloaded and no change.

(+1)

Has anyone had any issues getting the ShortWoodenLight mod ? i cant seem to find it anywhere 

Must have deleted it. Redownload the file because its included with the "required mods"

You have to go into required mods folder and copy and paste it into the main mods folder.

can i get some help. im having the issue where the map wont show up in farm sim

any chance u can make a version with realistic prices?

Is there a way to make the buildings sellable?

(+1)

Hello,

Having an issue with the triple silos. I change the conveyor to trailer, park my feed mixer under it. I get the "Start filling" option but I am unable to actually fill my feed mixer. I might be doing something wrong.

how to get cropswath?  It’s an ingredient at the barn silos for whole crop 

I believe thats just mowing wheat or stuff in forage stage instead of harvesting it. Basegame that would give you straw but with Maize plus taht should be cropswath

Is anyone having issues with PF while using RCR?

I have tried to get it to work I download it and have tried to put it in my mods zipped and unzipped it goes to my mods folder but does not show up in my game please any help is apricated. 

having same issue, did you ever get it figured out?

NO ALSO HAVING SAME ISSUE WITH TAHETON COUNTY 

caps lock

this will not show up as a map i have unzipped  it and placed the map into my mod folder 

I have been trying to get this map to work since it was released...i have deleted all of the old files and downloaded the newest version that is supposed to fix the mixer and it still isn't working?  The animal triggers don't seam to work either, although i can get the ones in the calving pens to work.  Even when i load with only the required mods, things dont want to work.   if anyone had a suggestion of where to go with this, I would really appreciate it. Thanks in advance!! JN

I bought the main farm and I can't seem to open the doors on any of the buildings.

can you combine silage corn as high moisture corn if you dont use all of the silage corn when chopping?

I'm using the maize plus on the map and the recipe for dairy cows on the starter farm. It seems like the mixer only accept from the silo, but hay, molasses, water, griangrist and mineral feed you can't add into the mixer.

Anyone else having this problem?

(1 edit)

anyone else experience some pretty large FPS drops when using a larger rowcrop ready planter? is there a setting that can help out?

Mowing Alfalfa and tedding it into alfalfa hay, when you bale it, it turns into regular hay. 

alfalfa mows as grass, but with higher yield

But it when you mow, ted, then bale.. it bales into regular hay, not alfalfa hay.  is that what its supposed to do? 

i would like to know this too. 

this fence makes it hard to use courseplay... tried deleting it in build mode but couldnt, yes i know i can delete it in GE but i feel like its placed at a bad position either way

you can paint the ground to change the field border then paint the grass on top so it looks normal

a video walkthrough of all the different filltypes for the harvestores would be nice. 

can we update any of the mods included with this map? i noticed the farming-simulator.com modhub wants to patch most of them. not sure if it wants to patch them to an older version or newer.

thanks!

Also, will your Dyersville Barn download be updated with the animated cows at some point? :D

Cool map! Has anyone had issues with the feed carts and or the mixer in this map pushing your character around in strange ways.... sometimes you can't walk up to the mixer and get in, have to tab over to it? Not sure if it's a mod conflict or something everyone experiences?

The same thing happens in any map when I use the feed carts.

The map wont will not work for me

Did you use the rowcrop ready planters

i cannot get the silos to take anything, other than the silo issue I am enjoying the map

Using a silo blower?

yes i am using the john deere 65 silo blower

The silo's will only accept corn, corn grain grist

ohhh, you're trying to unload into the small harvestore. try the stave or tall harvestore

i tried the tall harvestore and so far so good

sorry to bother you but i can't seem to find that Short wooden Light zip. can you send me the zip file for the required mods. thank you. 

Just reinstalled the update so far everything is where its supposed to be. Many thanks to you an the other contributing modders for turning out such fantastic map.

Can you set up a alternate link?  Mega freezes halfway through every time I try it

Where do you find the Short Wooden Light zip?

(+1)

should be in the required mods folder

I can't play with my firend's with the map and there on PC

For some reason uploading an image is not working, but there are some random icons floating around the slurry pit.

nice nice

maybe I'm just doing it wrong, but how do I feed and bed the calfs?

Thanks

(+1)

To anyone with a mixer problem, i have found to root of the issue, and will fix and reupload tonight. It will require a new save. 

Thank you sir!

so will this need a new save game after you fix the small issues don’t wanna start and have to start over lol 

Shouldnt need a new save, unless youre having the mixer issue. I neednsomeone to send me their log file to sort that out

Would be nice if you can make a video tutorials about adding this row crop stuff to map and mods

I don't know about video tutorial,  I suck at that stuff. I will be making a post soon about adding it to a map

Awesome, i think if it is made well enough, it will do the job.

im lost it says i need enhanced animal system but i have it already and i reinstalled it but game still say i need it 

Thats weird, i haven't seen that yet

I had the same issue.  I updated the game (since I haven't played in a couple months) and that solved the issue.

Im having a issue with the mixer not showing up and unable to fill the silos in the barn.

Which mode are you starting with? Could you send me your log.txt file?

Let me clear my mods and start there

OK thanks for your help. 

https://www.dropbox.com/scl/fi/75tzkf02kkz9owjs5ao06/log.txt?rlkey=czfuyccyyo43m...

here is my log.txt from today with only the map and required mods. still no mixer

I found the issue and will have a fix tonight.  Will require a new save

(1 edit)

Can't wait to see this on more maps

Viewing most recent comments 1 to 40 of 43 · Next page · Last page